// Copyright(c) 2019 - 2020, #Momo
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met :
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// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
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// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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#pragma once

#include "Core/Rendering/RenderController.h"

namespace MxEngine
{
    struct RenderAdaptor;
    
    template<typename, typename> class Resource;
    class CameraController;
    class ComponentFactory;
    using CameraControllerHandle = Resource<CameraController, ComponentFactory>;

    class Rendering
    {
    public:
        static CameraControllerHandle& GetViewport();
        static void SetViewport(const CameraControllerHandle& viewport);
        static void ResizeViewport(size_t width, size_t height);
        static VectorInt2 GetViewportSize();
        static TextureHandle GetRenderTexture();
        static RenderController& GetController();
        static RenderAdaptor& GetAdaptor();
        static bool IsDebugOverlayed();
        static void SetDebugOverlay(bool value = true);
        static void SetRenderToDefaultFrameBuffer(bool value = true);
        static bool IsRenderedToDefaultFrameBuffer();
        static void Draw(const Line& line, const Vector4& color);
        static void Draw(const AABB& box, const Vector4& color);
        static void Draw(const BoundingBox& box, const Vector4& color);
        static void Draw(const BoundingSphere& sphere, const Vector4& color);
        static void Draw(const Frustrum& frustrum, const Vector4& color);
        static void Draw(const Cone& cone, const Vector4& color);
        static void Draw(const Capsule& capsule, const Vector4& color);
        static void Draw(const Cylinder& cylinder, const Vector4& color);
        static void Draw(const Rectangle& rectangle, const Vector4& color);
        static void Draw(const Circle& circle, const Vector4& color);
    };
}